It has come to my attention that Sonic 4 is now out. Ok, that's great, but I'm not too hyped up over it. Remember this game's made by Dimps (guys responsible for Sonic Rush, etc.) and not Sonic Team. But from what I've heard, there's a lot of people complaining about the physics engine. Go ahead and check out this guy, it's quite long but pretty interesting:
What I see here is that they wanted to "slow down" Sonic so that they can put more control in the player's hand and increase precision. Kind of like Mario. Sonic is now a bit more like Mario in that you can keep from speeding around into oncoming obstacles/bottomless pits, but that doesn't explain the fact that some of the physics are just downright questionable (such as rolling down hills, not curling up into a ball when going off a ramp, going through loops, etc.). To me, just from looking at the video, I'd prefer the old Sonic controls.
Despite complaints, reviewers seem to be giving this good scores in the 7-8 range so at least this game's not a total bomb. A lot of people are enjoying it anyway so good for Sega:
http://www.metacritic.com/game/playstation-3/sonic-the-hedgehog-4-episode-1/critic-reviews
The thing I find most weird about this game is that they basically rip a lot of stages out of Sonic 2...like you go from Sonic 1 to 2 to 3, you notice that they use a lot of different backdrops. For being a sequel to Sonic 3 & Knuckles, it feels awfully derivative. Well, remember that this is Sonic 4: Episode 1 so maybe the next ones will be more unique. This game costs 1200 MSP ($15) so I guess it's a decent deal considering the graphical update.
Speaking of Sonic, I better get back to Sonic Adventure. Let's at least survive to Friday first so I can get stupid school out of the way.
------------
NOTE: Also worth mentioning that Gran Turismo 5 is delayed to the around Christmas, a month later...I sure hope we get this, eventually...
No comments:
Post a Comment